The Real Michael Jackson Died 10 Years Ago During one of his Secret Surgeries. The Person impersonating him after that was just a puppet of big music hot shots who earned hell lot Money after that. Finally that person was also declared dead and people made a lot of money by that also.
The Storyline of Assassin's Creed is extremely cryptic and isn't as straight forward as many people would have liked, especially the final scenes of the game with the red drawings on the wall. This warrants a massive explanation to explain what actually does happen. I'll just post a massive string of question and their answers.
* Who is Desmond? Desmond Miles is Subject Seventeen, whose ancestor is Altair, the assassin that you play. It is reasonable to assume that Altair has fathered a child after the events, or otherwise it would be impossible for Desmond to have the genetic memories of Altair.
* Who is Lucy? Lucy Stillman is an employee at Abstergo, and she is the main operator of the Animus. However, during the events after Memory Block 6, she reveals her true identity as an undercover Assassin. She is the one who probably left the door code to Desmond and left her pen for Desmond to "borrow". Also, in her deleted emails, she is the one who has continually attempted to delay the Animus memories as well as relaying inside information to external sources, which can be presumed as other members of the Assassins.
As such, it is reasonable to assume that Lucy was responsible for the fluoride leak to the media that has Abstergo on the backfoot. The possibility is mentioned from an email from Alan Rikkin to Warren Vidic detailing to possibility that it was an internal leak, or a whistle blower.
* Who is Warren Vidic and Alan Rikkin? Warren Vidic is the project lead on the Animus operation which uses the genetic memory of subjects to find information about the treasures in which the Templar seek. Vidic is the supervisor of Lucy and Rikkin is one of the big bosses.
* Who is Altair? Altair is an ancestor of Desmond who existed during the Third Crusades of the year 1191. Altair was a member of the Assassins and strove to fight the Templars, as witnessed in the story. Altair is not Desmond.
* If Desmond is not Altair, then how can he use Eagle Vision? Desmond is able to use Eagle Vision at the end of the game, and this is due to what Lucy names as the Bleeding Effect. This means that the genetic memory has bled into Desmond's memory, and this could mean that he cannot tell the difference between his ancestor's memories and his own. This transferral of power demonstrates how Desmond can only use Eagle Vision at the end of the game.
* What is the Animus? The Animus is a machine that allows the Subjects to live out their genetic memories, memories which are somehow stored on one's DNA and passed on through the family tree. So far, the Animus has seen 17 Subjects, and Subject Seventeen is Desmond.
* What is Abstergo? Abstergo, which means cleanse in Latin apparently, is a massive corporation that is actually a front for the Templars, which have existed since the Crusades. In a sense, that are the modern version of the Templars. As you can see through the storyline, they seek to end wars, for world peace, but their methods are not so. They seek to control mankind through the artifacts that they seek and kill those who are immune to the power. By doing this, Abstergo seeks peace, and world domination.
Abstergo is a powerful organisation, and their influence is strong enough to effect Governments in modern society. During the email about the fluoride leak, it is mentioned that they will make their friends in Washington pay about not supporting them about the incident, which means that they must have some powerful friends.
* What is all the red writing on the floor at the end of the game? The Red Writing is written by Subject Sixteen, who wrote all of it in blood to show Desmond the secrets Abstergo now have. More on this later.
* What does the following mean: A D R H O O D T M W H B I T D O E U S Y S I N S E A R O O M R E A Y N R I S E Y T N I D L M I D E T W I H W Y I E A U D A Y H T
This translates to
THEY DRAINED MY SOUL AND MADE IT THEIRS. I DRAIN MY BODY TO SHOW YOU WHERE I SAW IT.
This is a message from Subject Sixteen, who obviously went through the Animus, where Abstergo drained the memories, or the soul, of the Subject. In his or her fight against Abstergo, they drained their body to show you where they saw something, which is probably an artifact.
This will explain the red writing to be the blood of Subject Sixteen and they literally died to show you all the information that Abstergo gained from them, using the only ink they had, their blood.
* What does this mean? M O R Y M N O E S E N C E O L C H T H O N B T L O T C T D E O S A T O A P E D S N L S T F L D D U O O E T E E A I E I R I N T H S H K T T K E R T U A A A N S S A This translates to
ARTEFACTS SENT TO THE SKIES TO CONTROL ALL NATIONS TO MAKE US OBEY A HIDDEN CRUSADE. DO NOT HELP THEM.
Another message by Subject Sixteen, who drained more of their blood to write another message for you. This is a message that refers to Abstergo's plan to recover a Piece of Eden, and sent it on a low orbit satellite to control all of mankind, and kill those not controlled. This is continued on below.
* What is the Third Piece of Eden The Third Piece of Eden is capable of making anyone believe anything, as demonstrated by Al Mualim in the final memory block. It was responsible for many of the Biblical illusions such as parting the Red Sea, which did not really happen, but the Piece of Eden brainwashed all the people in believing that it actually did. Subject Sixteen knew all about the plans of Abstergo, the control of mankind, by sending you that cryptic message.
The Piece of Eden has escaped Templar hands time and time again. You see in the introduction that the Templar Treasure, the Piece of Eden, is in the hands of Al Mualim, for his own gain. This is lead to the Templars experimenting with different drugs, as witnessed in Garnier's assassination that the Templars can make substitutes for the Piece of Eden, but they do not last, or is it very effective since it requires continually dosages and increased amounts due to tolerance.
* What does 12212012 mean?
Seperate this out like a date and you will get 12/21/2012, which is the same as 21/12/2012 and the 21st of December, 2012. This date is extremely important because it makes the end of the world as we know it. This is the last date on the ancient Mayan calendar and something major is going to take place considering this is the last date on that calendar.
When you read the emails on Vidic's computer, you will find that something actually happens on this date, this is the date that the launch of the satellite must be launched by, and if it is successful, it will be the end of the world as we know it, the Templars will rule the world.
* What does 13.0.0.0.0 mean?
Again, this is another reference to the Mayan calendar, and this is the supposed date after the end of the world.
* What is 22:13 mean on the giant mural?
The answer is incidently in the Bible. This is Relevations 22:13 "I an the Alpha and the Omega, the First and the Last, the Beginning and the End." That basically has something to do with God, and that really means will be explained in a sequel. Also, there are also a few Omegas on the Giant Mural, which is in your bedroom, but there is however, no sign of Alpha, and Omega is always, the end.
* Whats with the Chinese and Arabic?
Well, I cannot really explain any of the Chinese and Arabic that is written on the Giant Mural, so I cannot help you there, but there are some websites on the web that try to intrepret this.
The Arabic has been translated to "Al Zalzala", which means the shake or earthquake. This is a reference to the Armageddon, the end of the world as we know it, and that will be the date 20th of December 2012, the day the satellite is launched.
There is also Hebrew on the wall. The Hebrew is translated to "Olam Habah" which means "The World to Come". This should be a reference to the afterlife, which is it in Judaism, but the themes in the game are far too powerful. It probably means the world to come, the world after the satellite is launched and we are all under the control of the Templars.
* What is the big butterfly in the middle of the mural?
The Big Butterfly is symbolism for the Lorenz Attractor, which is basically a big butterfly. The reason for the butterfly is because it is a concept from chaos theory called "THE BUTTERFLY EFFECT". I'm sure that some people would have heard of this, and if the alert readers of this guide had not emailed me, I would not have applied this.
The Butterfly Effect is that the effect of one tiny thing could have implications on a major event somewhere else. It is based that the flapping of the wings of a butterfly in Brazil could cause a massive tornado somewhere else such as Texas.
The Lorenz Attractor, the Butterfly, was coined by Edward Lorenz, who found in the 1960's that tiny, butterfly-scale changes to the starting point of his computer models on weather could lead to sunny weather or violent storms, in which no one could predict the outcome in the end due to such small, insignificant factors.
The Butterfly Effect, this is the part where the game comes in, is where you can go back in time, and make rather small changes in the past and it could significantly alter the future. The best example, and the most common example I could find is Back to the Future, the movie. When that betting book is stolen of Marty whilst in the future, heading back to the past, and then back to the future, the "present" has been radically altered.
This creates the notion of an alternate timeline, what would have the world been if you didn't take that 10 dollars off the floor and someone else did. However, by travelling to the past and altering the past, there were very significant implications in the future. This brings us to the game.
The biggest effect would be the Animus. By heading back to the past, the information noted in the Animus, used in the future, would have radical changes, which would be the satellite the Templars would want to use. This could lead to the possibility of time travel. One of the artifacts that have not been secured could lead to time travel. With the butterfly effect, an altering of that past, such as shaking a young Dr. Vidic's hand could have radical implications in the future.
Another example of this, a gaming example, is the Red Alert timeline of C&C. When Einstein used his time travel machine to head back to the past and shake Hitler's hand as he exited prison, he hoped to stop the event of World War 2. Indeed, he shook the hand of Hitler and when he returned to the future, due to his time travelling machine, which create a time lag of a few minutes, he noted that he was successful.
Indeed, such a small, butterfly change such as shaking hands, resulted in World War 2 not happening, but it has a terrifying result, which is the basis of the Butterfly effect. The terrifying effect, and a plausable outcome was that Stalin ran unchecked and started his war of aggression, and that resulted in a world FAR greater than World War 2.
My third example of this is a Futurama episode, Roswell That Ends Well. It features the Planet Express crew heading back in time and ends up with Fry being his own grandfather, and as a result, the lack of a Delta Brainwave. Now, such a small "butterfly" act such as sleeping with his grandmother, resulting in a significant change in the future, the defeat of the brainspawn. Though not terrifying, it shows that a small change can result in a very large one in the future.
This leads to the ingame change of the Philadelphia Project. A small change in the past could lead to a big change in the present. However, the question is, does the butterfly effect act in reverse? Does a large change in the past have a small effect in the future, or a even larger effect in the future? Maybe the crew subject to the Project will come back to haunt the Templars. For more information, look up the Lorenz Attractor or Butterfly Effect.
* Whats with Zm = Zn^z+C
An math forumla, which is incorrectly been stated. It is the Mandelbrot set, and the real equation is Zn+1=(Zn^2)+C. The m should be representive of the function n+1. What this equation does is not provide anything new, but look it up on wikipedia and you will see the picture of the equation and it is VERY FAMILAR.
* Who is Emperor Jiajing'?
Emperor Jiajing, is as you'd expect, an emperor of China. He was the 11th Emperor during the Ming Dynasty ruling from 1521 to 1567. He was far from being a nice Emperor and what he did, that was notable was that he built the Temple of the Sun, which is in Beijing, now a park.
He had a sin, according to Subject Sixteen and that could be that he was greedy, he collected rare materials from all over the world and stored it for himself. If an answer does lie in his sins, one of the rare materials that he collected must be an artifact that the Templars are after. * Who is Quetzcoaltz? No one has that name, but it is probably just incorrect spelling of the Aztec god Quetzalcoatl. He was the god associated with soil fertility and that changed into the morning and the evening star, Venus. The Mayan version of this God however, was different and their Sun God, which this was a basis of, "demanded" ritual sacrifices to appease him and make him let the sun rise each day.
So his hunger, therefore, would be the animal sacrifices, which would be on top of the pyramids, and probably the hiding place of one of the artifacts that the Templars want.
* What does this mean?
Y O N A G U N I
Unlike the other walls of text that Subject Sixteen left with you, this is a straight-forward message. Yonaguni is an island off the coast of Japan, and it is believed that they were a sort of Atlantis. Their civilisation was ancient. yet highly advanced, and they suffered a fate similar to that been suffered by those on Atlantis, their advanced technology destroyed them completely.
With all the Chinese on the wall, which can be Japanese, it is possible that an ancestor of a Subject, possibly Sixteen's, was there and somehow, the Templar were there. The problem is, the buildings in Yonaguni are extremely old, thousands and thousands of yets, so the question is, if there was indeed an artifact there, how would the Templar know about it since it was long before their time. So expect a sequel, or at least a mention of this in the future.
* Whats with the Egyptian Symbol? The picture of the eye is said to be the Eye of Horus, the Falcon God, which had been associated with the power of healing that the Egyptians draw it on the walls to allows their wounds to heal. Maybe Subject Sixteen drew it to outline the futility of it, or maybe he wanted to be healed.
The eye is also said that the eye could be representive of the Sun God, Ra, who is the God of Gods. Maybe is has something to do with the anti- semantic message that the Templars always seem to produce.
* Whats with the Eye in the Triangle? This is a reference to the eye of Providence, the eye of God and it represents the Trinity, the Father, the Son and the Spirit. There is a problem with this however. The game constantly says, or at least the Templars call the Christian belief a lie and that all of it was a fake. The email from the Conference room confirms this that the Templars believe that all artifacts related to Christ are fictional, which is certainly the case with the Shroud of Turin.
This fact is further encompassed with the apple on top of the Eye of Providence, which is representive of the Piece of Eden. The Piece of Eden is commonly seen as the Golden Apple, which is certainly the case with the Piece of Eden that Al Mualim wields. That suggests that all the stories about Christ are illusions made from the Piece of Eden and that it is all a sham. Yet the reference to the Bible is still here.
* Whats with the Triangles? The Triangles are representive of the Mayan Pyramids, and given that we know that Quetzcoaltz's hunger has an answer, led by animal sacrifices within the temples, it must mean that something of relevence was there to start off with. But the question is, what? * Whats with the Pentagram? The Pentagram is a symbol of "pagan" traditions. This leads back to the argument that the Christian belief stole most of the ideas of the pagans before they were all branded heretics. Read the Da Vinci code for a better explaination, I can't be bothered to explain so much when there is a more popular source.
* Whats is with the picture of the animals? There are three pictures there, the Hummingbird, the Spider and the Monkey, although they don't look like it. These pictures are all related to the Nazca lines, a series of lines in Peru what when it is viewed in the sky, show giant animal forms. It may be that these lines show the way to another artifact or contain one, judging by what Subject Sixteen left us.
* What are the Pieces of Eden? These are apparently mythical Golden Apples from the Garden of Eden, the Apple as a basis of original sin, the Apple Tree, the Forbidden Fruit. It is also likely it is an apple since the Pieces of Eden are meant to be forbidden, just like the Apple in the Garden of Eden.
Also, in Greek mythology, there were three golden apples. Given that the second piece was destroyed, this might be the last hope for the Templars.
* What is the DIA incident? This is the fictional Denver International Airport incident. According to what Lucy says, the Templars were designing and preparing to launch a satellite from the Denver International Airport before there was an incident, killing many and destroy the Piece of Eden.
* What with all the Eagles? The Eagle is a reference to Altair. There are too many links between Altair and Eagles that is cannot be a coincidence. The hood of Altair is bent in the shape of the beak of the Eagle. Every leap of faith is sent down with an eagle's cry. The trailer shows the picture of a Eagle watching its prey, just like Altair is watching his target. Altair's name in Arabic has relations with flight, so a coincidence is simply out of the equation.
The Eagle references in the Achievements for XBox simply back this theory up. All of them relate to the task, with the word Eagle in front of it. As such, it is pretty solid evidence of Altair as an Eagle.
The Eagle Vision you use to discover the giant mural will unlock Visions of the Future, and it certainly does, what is on the mural will certainly give an insight of what will happen in the future. The final is the Eagle and the Apple - 1191.
If you note, 1191 is the year that the game is actually set in. The achievement marks the encounter with Altair and the Piece of Eden, and since it is referred to as an apple, it makes sense doesn't it?
* Whats with the Conference Room Email? " Warren:
The others and I have finished reviewing the Animus recordings from Subjects 12-16. While the Piece of Eden remains our priority, we must continue working to locate and understand the remaining artifacts. I am sure you can understand our reasoning behind this. Although the satellite is accomplished to a fair portion of the work for us, we will certainly need to deal with those who are either immune to - or protected from - its effects.
Please take a moment to look over our findings and get back to me with any feedback you may have. I will summarize below:
1. Piece of Eden (no. 3) - We applaud your continued efforts to locate an alternate artifact with the loss of no. 2 in the DIA Satellite Accident. We understand Subject Seventeen is having trouble interfacing with the Animus, leading to delays. As a result, we estimate another 24 hours before your next critical update. In the meantime, we'll prepare an extraction team and set them to standby. We're relying on you to obtain the additional information we require. He knows where the other objects are - even if he doesn't realize it. You MUST unlock that final memory or all of this will have been for nothing.
2. Philadelphia Project - Data provided from Animus Subject Twelve indicates that the ship briefly manifested in a future state for approximately 18 minutes. It is unclear whether the timeline is consistent with or parallel to our own. Although we have recovered enough data to reconstruct and repair the original artifact used in the experiment, Administration has refused to move forward on the project, citing paradox concerns. Corporate policy remains in place: any objects found to interfere with or manipulate time must be contained. Artifact will be moved to secure storage.
3. Tunguska Incident - Now believed to be the direct result of assault by Assassins. Research station destroyed as was artifact. Alternate wave generation devices have been located in storage, but we have insufficient data at the moment to initiate research. The risk of accident is too high. Lineage Discovery and Acquisition Division should attempt to locate descendents of any attack survivors (either Assassin or Brotherhood) in order to continue research. Resurrecting this particular type of technology will aid us greatly with any holdouts following the Satellite's activation. We're putting together a team to push research in this area.
4. Grail - We are removing the Grail from our list of objectives. There is insufficient evidence to confirm its existence. Current examination of Subject Seventeen indicates that aside from the Piece of Eden, all other artifacts related to Christ-figure are literary devices (or derived from Piece of Eden) and not actual objects. Even if the object is real, its use to us at this stage is negligible. Our resources are better used elsewhere.
5. Mitchell-Hedges Communicators - Analysis of the objects is complete. The good news is that they work. As a result we now have a safe and secure communication channel for use after the launch. However, they are severely limited in number, and so we will be providing them only to our most essential facilities. You will obviously retain possession of the one you have.
Warren, I cannot stress how important it is that you wrap things up with Subject Seventeen as soon as possible. We're obviously relieved that you seem to be closing in on the target memory, but you need to step it up. Everything we're working towards depends on your retrieving those locations. Without them, we've got nothing.
May the Father of Understanding guide you to success.
A.R." This does explain a lot of the events of the game. They need Desmond's memory to complete their mission, and lets got this step by step.
The first part is that Abstergo has interviewed several subjects already and have discovered many artifacts, all of them having different powers. Sounds like a job for Indiana Jones. Anyway, there are many artifacts and the good news is that Abstergo doesn't have them all. There are remaining artifacts that are still out there that Abstergo doesn't have and they are trying to gather them quickly before the launch. If not, these can be used to attack Abstergo and their plan goes all crazy. If not, they will be attacked, probably led by members of the Assassins.
The second part shows how desperate the company is for another Piece of Eden to play around with. Like I mentioned already, the Denver International Airport incident wiped out a Piece of Eden, the satellite as well as about 20 people. They really need another piece to place on a satellite and control the world.
The third part is about the Philadelphia incident, where it was claimed that a ship was subject to a top-secret experiment. This occured on the 28th of October, 1943, the number of the Conference Room door code, 10281943. The USS Eldridge, a destroyer escort, was subject to this experiment and became invisible. According to what the Templars claim, it also underwent time travel. However, the result was far from pretty. Many sailors went mad and some parts were even fused to the ships bulkhead. This is sort of similar to the Red Alert storyline where Einstein and Tesla used a Tesla coil to render the ship invisible.
This email confirms the conspiracy theories that it was real, in this game anyway, and that the Templars were behind it. The Templars however, do not wish to continue along this path because the artifact that was used can trigger paradoxical events and that can change the future. Messing with time is a nasty business.
The fourth part refers to the Tunguska Incident that took place in Russia on the 30th of June, 1908. It is believed that a meteorite made impact with the earth and literally flattened trees and such. It had an expected yield of 2 Megatons of TNT, which is a fair bit.
This explosion, as suggested by the Templars, was actually the destroying of a Templar research facility by Assassins and the artifact was at that location. They are currently pushing research into this because after the satellite is launched, they want to use similar artifacts to destroy all resistance against the Piece of Eden on the satellite.
The fifth part about the Grail is going to be a mistake on Abstergo's part. Given the information that Subject Sixteen has given Desmond, it is extremely possible that the Grail actually does exist. Given that Abstergo is so focused on finding the Piece of Eden, Sixteen believes that they will overlook the Grail, which they certainly do. With this, it is expected that someone will find the Grail and bring it in the fight against Abstergo, which will be their downfall, since they do not believe in the existance of a Christ like figure, all believing that it was a manipulation of the Piece of Eden.
The sixth part is about the Mitchell-Hedges communicators. They were discovered in 1926 within an ancient Mayan temple in present day Belize and believed to be only 13 of such skulls worldwide. They are rumoured to bestow scrying powers, powers that allow one to communicate psychically, to those who wield it. It is now shown that the skulls are not in the possession of the Templars, who use it as a secure communication line between their facilities.
The problem is where does it come from? Some claim it is from Atlantis, and that is a possible reference to Yonaguni. It is also claimed that the skulls were carried by the Knights Templar during the crusades. If so, it would be possible that the possession of the Skulls where passed down between the generation of Templars and Vidic is in possession of one now.
Again, there is a problem with this. How can these skulls, if owned by Templars, be located in Mayan ruins? It is not practical that if the Templars actually carried these around during the crusades, it would be found in South America, a long distance. Unless the Spanish had some Templars and brought them to South America, and they lost it.
The final part is the sign off, and they seek the target memory, the memory where you have to fight Al Mualim. If you remember, the orb is dropped when you kill him and it reveals a position of the globe, along with dots indicating the position of artifacts. This is what they want, the position of all the artifacts so the retrieval teams can go and collect them.
It hope this explains everything that you need to know. If not, there are plenty of websites out there that can do the same job that I've just done for you.
Almost all of us are aware of this thing called LOCKERZ. This is the site which provides free gifts to all of us, for which we have to make our day night same... n work a li'l hard.
Here is what Lockerz writes about itself...
What is Lockerz?
Lockerz launches in early 2010. Get in now and start
earning PTZ (Pointz)!
Lockerz is an invitation-only website created to connect members
through commerce, content and social networking. Once invited, you'll be
able to watch exclusive video, buy great products, discover new music,
play games, and connect with friends. You'll be able to do this all in
one place, AND you'll get rewarded for just doing the things you love.
When you watch a video, play a game, or even log in, you'll earn Pointz
(or "PTZ") Lockerz own form of currency. Turn around and redeem your PTZ
for incredible merchandise, unique experiences and exclusive deals and
sales. Our mission is to be your daily habit, not a site for your parents
or grandparents looking for their long-lost friends from kindergarten.
Thanks to our millions of members around the world, Lockerz is already
taking off beyond our greatest expectations. While still in beta, we've
been sending today's most coveted items, from iPods to Xboxes, to
members around the globe who have redeemed their PTZ and earned great
prizes. Too good to be true? Why are we doing this? To thank you for
joining early. To build a Lockerz community of leaders and trendsetters.
To give you a taste of how PTZ will work when we go live in early 2010.
And to test out different prizes and PTZ levels. That's key. This
version of PTZ Place is a test. PTZ levels will change when the full
Lockerz site launches. We're excited to have our early members join now, and explore and
help shape the site before our official launch. We hope you'll join us.
But here m gonna disclose everything about Lockerz. How it works? , what it wants? and everything about its hidden motives...
but remember LOCKERZ IS NOT A SCAM...
How it started.. and what it meant??
When it started...it was just giving ptz to all members for login, dailies and invites and was giving prizes on those ptz earned.
Motive: Just to popularize the site and get as maximum members as possible.
After its launch... it got many members easily who earned ptz according to their time spent on net and referring to friends. Then after some time its first redemption held. Members redeemed prizes accordingly and got them delivered at their homes but only in US. And later outside US too..
It was a great success for Lockerz as its current aim of popularizing itself was completed even far beyond its expectations. After first redeem the demand for its invites increased like hell. people in wish of i-pods, psp's and games blindly joined lockerz and smile was there on Kathy's face.
Its traffic stats crashed so much during further redemption's that server was almost crashing every time you are in the redemption. But it didn do any bad to lockerz. its members increased day by day and still increasing.
By this time lockerz was just investing and was not getting any money from its business. Some sources reveled that the items in its ptzplace are displayed just as advertisement of them. Maybe some users may not redeem them but the site of a certain new electronic may turn them towards the market.
But this profit was nothing, the income from this is not even comparable to the CASH Lockerz gonna earn in coming months.
STEP 2: Cash in the Pocket
By the time lockerz got so much popularity that its opened daily on almost every internet active Computers throughout the world. And it was the right time to start making money through it. Kathy and group decided to put a special section on the site called ' PLAY '. This was looked as a nice way for members to earn ptz, as they were given ptz for every video they watch.
Now, lockerz on smart side increased the prize of its prizes 4 times the usual price and justified it by the play section. as users now have more ways of earning ptz. This made people willingly watch the videos on the site.
Now everyone knew that the Lockerz is having a mass amount of traffic. So there were lines of people from various fields who wanna advertise their stuffs outside Kathy's office to put their videos on their play section. Now both Kathy and advertiser knew the amount of traffic it has. So Kathy demanded huge sum and advertiser Happily paid. Just imagine what would be the cost of advertising in a media which will fetch millions of views. Like that there are hundreds of videos on play... so just imagine what will Kathy be earning.
Because of it now we can see only those unpopular videos in play which we never heard outside it. All new artists and bands and some totally unpopular internet shows. Which were on everybody's minds after getting into play.
STEP 3: Increasing the incoming cash
In march lockerz divided the members into two teams one of US and one outside it. And Only the team who will earn more ptz will be allowed to redeem in march. This made users die to earn more and more ptz by inviting friends and all other stuffs. Increasing the traffic and video viewing in play.
Now the cash was coming, so to increase the views of the videos, Kathy played a master shot in april. Lockerz declared that the member who will earn 200 ptz in specified 10 days will be allowed to take part in a special redemption held in same month. This made users think that there will be very less members who will earn this much, so there is nice chance for them to redeem. so everyone turned to play n watched as many available videos to earn more and more ptz. As a cherry on the Cake Lockerz announced double ptz on the video watching to increase views even more and increasi its advertisement rate.
This made lockerz crew play in cash.
NOW LOCKERZ IS PLANNING A BIG CHANGE IN ITS SITE WHICH WILL INCREASE ITS EARNING MANY FOLDS....
Ask most people how they determine who sent them an email message and
the response is almost universally, "By the From line." Unfortunately
this symptomatic of the current confusion among internet users as to
where particular messages come from and who is spreading spam and
viruses. The "From" header is little more than a courtesy to the person
receiving the message. People spreading spam and viruses are rarely
courteous. In short, if there is any question about where a particular
email message came from the safe bet is to assume the "From" header is
forged.
So how do you determine where a message actually came
from? You have to understand how email messages are put together in
order to backtrack an email message. SMTP is a text based protocol for
transferring messages across the internet. A series of headers are
placed in front of the data portion of the message. By examining the
headers you can usually backtrack a message to the source network,
sometimes the source host. A more detailed essay on reading email
headers can be found.
If you are using Outlook or Outlook Express you can view the headers by
right clicking on the message and selecting properties or options.
Below
are listed the headers of an actual spam message I received. I've
changed my email address and the name of my server for obvious reasons.
I've also double spaced the headers to make them more readable.
According to the From header this message is from Maricela Paulson at
s359dyxxt@yahoo.com. I could just fire off a message to abuse@yahoo.com,
but that would be waste of time. This message didn't come from yahoo's
email service.
The header most likely to be useful in determining
the actual source of an email message is the Received header. According
to the top-most Received header this message was received from the host
12-218-172-108.client.mchsi.com with the ip address
of 21.218.172.108 by my server mailhost.example.com. An important item to consider is at
what point in the chain does the email system become untrusted? I
consider anything beyond my own email server to be an unreliable source
of information. Because this header was generated by my email server it
is reasonable for me to accept it at face value.
The next
Received header (which is chronologically the first) shows the remote
email server accepting the message from the host 0udjou with the ip
193.12.169.0. Those of you who know anything about IP will realize that
that is not a valid host IP address. In addition, any hostname that ends
in client.mchsi.com
is unlikely to be an authorized email server. This has every sign of
being a cracked client system.
Here's is where we start digging. By default Windows is somewhat lacking
in network diagnostic tools; however, you can use the tools at to do
your own checking.
# ARIN WHOIS database, last updated 2003-12-31
19:15
# Enter ? for additional hints on searching ARIN's WHOIS
database.
I can also verify the hostname of the remote server by
using nslookup, although in this particular instance, my email server
has already provided both the IP address and the hostname.
Ok, whois shows that Mediacom Communications owns that netblock and
nslookup confirms the address to hostname mapping of the remote server,12-218-172-108.client.mchsi.com. If I preface a www
in front of the domain name portion and plug that into my web browser, http://www.mchsi.com,
I get Mediacom's web site.
There are few things more
embarrassing to me than firing off an angry message to someone who is
supposedly responsible for a problem, and being wrong. By double
checking who owns the remote host's IP address using two different tools
(whois and nslookup) I minimize the chance of making myself look like
an idiot.
A quick glance at the web site and it appears they are
an ISP. Now if I copy the entire message including the headers into a
new email message and send it to abuse@mchsi.com with a short message
explaining the situation, they may do something about it.
But
what about Maricela Paulson? There really is no way to determine who
sent a message, the best you can hope for is to find out what host sent
it. Even in the case of a PGP signed messages there is no guarantee that
one particular person actually pressed the send button. Obviously
determining who the actual sender of an email message is much more
involved than reading the From header. Hopefully this example may be of
some use to other forum regulars.
VLC Media Player is the most widely used Media player... but most people donno what that 10 MB installation come with .. other than playing any codec Videos...
here is list of those stuffs
1. Rip DVDs: VLC includes a basic DVD ripper. You probably would never use it when there are better DVD rippers available, but it helps to know that you can in fact, get a decent quality DVD rip with VLC. To rip a movie follow these steps: Go to the Media menu and choose Convert/Save. Click on the Disc tab.
* Here you can adjust the Starting Position and rip only specific titles or chapters.
* Enter file name making sure to end with .MPG, and start ripping.
* Click Save.
2. Record videos: With the new VLC, you can record videos during playback. The record button is hidden by default. To see it, click on View>Advanced Control. The record button will now appear. Clicking on the button while playing a movie or video will start recording. Clicking again will stop recording.
3. Play RAR files: Do you know VLC can play videos zipped inside RAR files? They play like normal video files and you can even use the seek bar. If the RAR file is split into several files, no problem. Just load the first part (.part001.rar ) and it will automatically take the rest of the parts and play the whole file.
4. Play in ASCII mode: VLC media player has an amusing ability, to playback movies in ASCII art. To enable ASCII mode, open VLC media player and click on Tools>Preferences. Open the section ?Video? section and under ?Output? select ?Color ASCII art video output? from the drop down menu. Save it. Now play any video file to enjoy the ASCII art.
5. Listen to online radio: VLC includes hundreds of Shoutcast radio stations. You just need to enable it through Media>Services Discovery>Shoutcast radio listings. Now, open the Playlist and browse through the stations.
6. Convert Audio and Video formats: In VLC you can convert video and audio files from one format to another. Several different formats are supported like MP4, WMV, AVI, OGG, MP3 etc. To access the converter:
* Go to Media>Convert/Save.
* Load the file you want to convert using the Add button and click Convert.
* Now choose the output format and output file location.
7. Download YouTube and other online videos: First grab the URL of the YouTube video page. Now click on Media>Open Network stream. Paste the URL and click Play.
Once VLC starts streaming the video, click Tools>Codec Information and at the bottom of the window you will see a Location box. Copy the URL and paste it on your browser?s address bar. The browser will now download the file which you can save it to your hard disk. Alternatively, you can record the video.